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PC Zone 88
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PCZONE#88APR00.iso
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Unreal Tournament
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Mods
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DecalStay.umod
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INI File
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2000-02-02
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34KB
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808 lines
[Setup]
Product=Decal Stay
Version=200
Archive=DecalStay.umod
SrcPath=.
MasterPath=..
Requires=UnrealTournament400Requirement
Group=SetupGroup
Group=DecalStayGroup
Group=umodIncludeFilesGroup
[UnrealTournament400Requirement]
Product=UnrealTournament
Version=400
[SetupGroup]
Copy=(Src=System\Manifest.ini,Master=System\Manifest.ini,Size=479,Flags=3)
Copy=(Src=System\Manifest.int,Master=System\Manifest.int,Size=478,Flags=3)
[DecalStayGroup]
File=(Src=System\DecalStay.u,Size=30447)
File=(Src=System\DecalStay.int,Size=89)
[umodIncludeFilesGroup]
File=(Src=Help\DecalStay.htm,Size=2498)
[Setup]
LocalProduct=Decal Stay
ReadMe=Help\DecalStay.htm
SetupWindowTitle=Decal Stay
AutoplayWindowTitle=Decal Stay Options
ProductURL=http://www.planetunreal.com/pipeline/miscmods/decalstay.htm
VersionURL=http://www.planetunreal.com/pipeline/miscmods/decalstay.htm
Developer=Mongo (Mike Lambert)
DeveloperURL=http://www.planetunreal.com/pipeline/
[UnrealTournament400Requirement]
LocalProduct=UnrealTournament
ProductURL=
VersionURL=
Developer=
DeveloperURL=
┴â*₧D ± @ ë Én ñ h T*à╞ñ╙Ç0 K₧iσ ë ± None Core
DecalStay System Splats Engine Texture
DrawScale SetValue MultiDecalLevel SetText Timer AttachDecal
BeginPlay bImportant UWindow
SetupText restartDecal Tick SetFont PockTex SaveValues Notify Created CreateControl UMenu CDPock GetValue CaptureMouse TimeMultiplier Mutators CDDirectionalBlast CDRipperMark CDNuclearMark DecalLengthSlider
CDBiomark CDBigEnergyImpact DecalConfigClientWindow CDBlastMark CDDecals DecalTicker CDUTBloodPool CDUTBloodPool2 CDImpactHole Close CDBoltScorch CDBloodSplat DecalConfigWindow CDScorch MenuHelp Execute MenuCaption MaxValue MinValue ClientClass CDWallCrack CheckValue HelpText WindowTitle Setup
MouseMove
bAttached DirectionalAttach LMouseDown Text GetLookAndFeelTexture Paint LMouseUp CDEnergyImpact BeforePaint KeyDown Decal Canvas UWindowLookAndFeel bChecked StrProperty LastRenderedTime Rotation StructProperty H Key Value Level Actor Owner bDropDetail NewValue Region bLowGore UWindowHSliderControl UWindowPulldownMenuItem UWindowSmallCloseButton UWindowSmallButton Dir
DeltaTime GetEntryLevel UWindowRootWindow UWindowCheckbox UWindowDialogControl ClassProperty UWindowWindow TimeSeconds UWindowBase GetPlayerOwner GetLevel SetSize HLine CreateWindow DrawStretchedTextureSegment ClipText DrawUpBevel PlayerPawn P TextX TextY
bDisabled Align ParentWindow
TextColor bMouseDown ByteProperty Caption Location TextSize Vector Root Object SliderDrawX SliderDrawY Package TrackWidth bSliding bNoSlidingNotify CancelButton UWindowDialogClientWindow Struct LookAndFeel CloseButton TextBuffer UWindowList UWindowFramedWindow UWindowButton UMenuLabelControl UMenuFramedWindow UMenuModMenuItem MenuItem Botpack ObjectProperty FloatProperty RemoteRole UWindowPulldownMenu pock UTBloodPool UTBloodPool2
DrawColor
BlastMark
WallCrack biomark Scorch BigEnergyImpact RipperMark NuclearMark ImpactHole EnergyImpact BoltScorch BloodSplat DirectionalBlast bStartedLife bigshockmark biosplat
biosplat2 rocketblast BloodSplat1 BloodSplat2 BloodSplat4 BloodSplat5 BloodSplat6 BloodSplat7 BloodSplat8 BloodSplat9 BloodSplat10
shockmark energymark Norm impactcrack bigblast pock0_t pock2_t pock4_t ripperblast BloodPool6 BloodPool7 BloodPool8 BloodPool9 WallCrack1 WallCrack2 BloodSplat3 BoolProperty Class Color test X WinTop C E Y W ScriptText t B R G ReturnValue Function
LevelInfo GameInfo WinWidth NotifyWindow
WinHeight DecalHandler DecalMultiplierText DecalMultiplierHelp DisabledColorMultiplier IntProperty StepUp StepDown SliderWidth bExtendedDecals bPermanentDecals EnabledCheckbox PermanentCheckbox DecalLength MultiplierLabel TrackStart ticker
newScorch newScorchClass newDecal NewTimeMultiplier bNewPermanentDecals WinLeft ö {,0 -úqö [╨╔ï ╟ó╩ï ╟ó╩ï ╟ó╩ï ╟ó╩ç=╙ ╙ $ Ç? è V Ç Ää fe" 2 )á)úä |δ[$¼ íPU¼ íPU¼ íPU¼ íPU▓ o √Ä xÅ Ä xÅ Ä xÅ Ä xÅ ╧ ╝╘îÄÄ xÅ Ä xÅ Ä xÅ Ä xÅ Ä xÅ Ä xÅ £ üß▒ÿç5$ Ç?4$ ╞B@]Decal-Stay Multiplier 9]ªdWhat should the default decal-stay time be multiplied by? 0 is permanent-decals, 1 is the normal decal-stay length. 2 causes them to stay twice as long, and so on. ▒ ky% 6 TR▓▒ ┌π╠~î |.X┌î |.X┌ )á)úî |.X┌ )á)ú£ üß▒ÿî |.X┌ )á)ú£ üß▒ÿ )á)ú )á)úå .ⁿ'lî |.X┌î |.X┌î |.X┌î |.X┌î |.X┌î |.X┌î |.X┌î |.X┌î |.X┌ )á)ú )á)ú£ üß▒ÿ£ üß▒ÿ )á)ú )á)ú» ╫7X├» ╫7X├┤ ┐╨Æç î ( A Ç î B á @ ª £ ' ¼ + m @ 3 » Ç @ £ ê rc( jc(αê ~NY. √«g▄ç * C D " N4 ô -úqç " █ # so) % @{╬8 -úqè ⌐ ßk°ï ╟ó╩ç╙ò╤ò╨ò╥ò┴│$ @? ╕ 2 Ç Æ ⌡ ╓ ü-at ü-╢$ -'Y ¢ -ƒa«½ á@½?,├(r a«½ ÉA½?,├(Γ é¢ -ƒ